DDFF: Some Gameplay Observations.
Oct. 10th, 2011 01:46 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Calling your attacks!
Everyone does it. It's useful sometimes: the only way you know that something is about to hit you upside your head. But this can also backfire.
Take, for instance, Zidane.
On the ground he's fairly hard to read. He's a blocker's bane.
But!
Though his strength is in the air, it is also where he is easiest to defend against. The one attack--the one where he throws his daggers, combos, and then hits the Meo Twister? It is heavily telegraphed. After one hit by that I was able to work out my BF's strategy, and all subsequent attempts at that tactic failed. It is easy to block.
This is probably why the ragequit.
Calling one's attacks by repeating the same pattern is a bad idea in DDFF PVP.
Just don't tell him that. Unless you're ready to leave combat.
... I'd be talkier, but I am still Droiding it up.
To-Do List:
-- the same as the last one, except with an emphasis on getting the internet back.
no subject
Date: 2011-10-10 10:28 pm (UTC)(I guess when they were developing 012 the writers decided to troll the fanbase by ship teasing Terra with HE WHO INDUCES WANK (aka Vaan) and the villain that everyone is convinced is homosexual (even though after Seymour he's canonically the straightest FF villain thanks to perving over Garnet) because Pixiv was pairing her with every other guy in the original Dissidia.)
no subject
Date: 2011-10-10 10:41 pm (UTC)I'm so nauseated that I CAN see straight.